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Diablo 2 absorb reddit
Diablo 2 absorb reddit








diablo 2 absorb reddit

  • It was more or less the "endgame" besides farming.
  • Unique Items were only used to get some special Breakpoints in Game Mechanics (Shard.
  • Rare Items was the best you can get, so (if we exclude dupes) every build was unique.
  • But in classic, you don't even reach LvL99 because it took multiple months of grinding. I played D2 many years, but only D2 Classic (with LoD for higher Resolution, etc.)įor me, LoD was never fun because of the "OP" things you could do. Hi, i think since we have so much LoD gamers here i have to leave you a comment. This was before the days of Reddit and internet white-knighting and sympathetic anti-bullying gamers. There was nothing "carebear" about D2's PvP, and so a lot of suburbanite would-be gangstas inhabited the community there was a ton of trolling and chest-thumping and general douchebaggery. If you wanted to PvP with the elite, there was an extremely high barrier to entry. Players could earn scorn or respect across whole servers. There were unwritten rules for PvP in the best communities. So it eventually became a combination of mindless button mashing and teleport spam with a few glimmers of control skill mixed in. Players learned how to exploit the quirks and weaknesses of the D2 engine, like breakpoints, de-syncing, and frame skipping. Some players had gear that was literally lottery-roll rare, stuff that took over a decade of playing to accumulate.

    diablo 2 absorb reddit

    What developed was a meticulously researched process of finding and trading (sometimes through PayPal) ultra-godly gear, and fine-tuning builds and items to counter seemingly overpowered builds from other classes. It really hit its peak as the hardcore (some would say "underground") PvP community developed over the years.

    diablo 2 absorb reddit

    So there's a lot of nostalgia for the crazy fun and weird grass-roots community that developed around it. The thing is, it was completely open thanks to a flagging mechanic it was unrestrained and uncontrolled, very much unlike Blizzard's other PvP games like Starcraft. It was a lot of random 1-shotting and frantic teleporting and it just felt clunky. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭ2 PvP wasn't that good right out of the gate.










    Diablo 2 absorb reddit